Marfa Public Radio brings storytelling event to Odessa

first_img WhatsApp Twitter What: Marfa Public Radio live storytelling seriesWhen: 6 p.m. Monday happy hour event, 7:30 p.m. storytelling beginsWhere: The Rose Building, 415 N. Grant Ave. Marfa Public Radio brings storytelling event to Odessa Pinterest Twitter Marfa Public Radio logo All across the Permian Basin, from under pumpjacks and between the mesquite, West Texas has its stories to tell.Marfa Public Radio wants them to be heard.The station is set to host a live storytelling event and happy hour April 2 at The Rose Building downtown, continuing an ongoing event series with its first stop in Odessa.The theme for the Odessa event is ‘All or Nothing,’ with participants encouraged to take to the microphone to share stories with the room about taking risks and going for broke.Events are recorded with stories broadcast on air, and uploaded to Marfa Public Radio’s website.“We see storytelling as one of the most democratic arts,” station producer Diana Nguyen said over the phone Monday. “The whole point of the storytelling event is to bring people closer together.“You find out things about your neighbors, or people you see every day, that you don’t necessarily know about them. We get people to tell true stories about themselves, and it’s really fun.”This event will mark the third of its kind in 2018, after events themed around love were held in Midland and Marfa in February. Last year, the station held storytelling events in Alpine and Marfa, plus a ‘Ghost Town Ghost Stories’ event on Halloween in Terlingua.“We’re trying to do them all over West Texas. The idea is to get a really diverse range of experiences, because people are different all over West Texas,” Nguyen said, adding that the series is hoping to return to Alpine and get to Fort Davis.“We want to do them in as many places as we can.”But now, Nguyen said she is excited to see the event push into Odessa.“It’s a good way for us to connect with our listeners, but a way for us to kind get people to connect with each other,” Nguyen said. “We’re really excited to have it at the Rose Building.“We have a grant from Odessa Arts, and they help sponsor these events that happen in the Permian Basin,” she added. “What it’s kind of turning out to be, every couple of months, or every few months, we’re trying to do one in either Midland or Odessa.”For Monday’s event, doors are set to open at 6 p.m. for the happy hour party featuring a live DJ, with stories beginning at 7:30 p.m. Beer will be provided by program sponsor Big Bend Brewing, Co.The event is free with donations encouraged, as the event runs in conjunction with the start of the station’s spring membership drive.“We are hoping to get some new members and meet some more people,” she said.Those interested in the series can listen in on past events HERE. Nguyen said the station is always looking for more storytellers, and those interested in participating can email [email protected] You Go Marfa Public Radio.Odessa Arts. Pinterestcenter_img More Information Local NewsEntertainment Facebook By admin – March 1, 2018 Previous articleDemocrats to discuss platformsNext articlePerryman says economy booming admin WhatsApp Facebooklast_img read more

Granit Xhaka reveals Unai Emery reaction in Arsenal’s dressing room after Europa League final defeat to Chelsea

first_imgGranit Xhaka and Arsenal’s players suffered defeat in the Europa League final (AMA/Getty Images)Granit Xhaka has revealed that Unai Emery and Arsenal’s players were in silence after their defeat to Chelsea in the Europa League final on Wednesday evening.The Gunners have missed out on Champions League qualification once again after they were hammered 4-1 by Maurizio Sarri’s side in Baku.Chelsea went 3-0 up before Alex Iwobi scored an excellent goal to hand Arsenal a lifeline, but the Gunners’ hopes were extinguished as Eden Hazard scored his second of the game just three minutes later.Arsenal’s players and Emery looked dejected after the final whistle and Xhaka has revealed the reaction inside their dressing room following the defeat.AdvertisementAdvertisementADVERTISEMENT‘Him [Emery], the players, nobody speaks in the dressing room,’ said Xhaka. Unai Emery said nothing to his players inside Arsenal’s dressing room (AMA/Getty Images)Asked why Emery did not say anything, Xhaka said: ‘I don’t know. He was disappointed of course.‘I think we know how we played. We know we lost the game.More: FootballRio Ferdinand urges Ole Gunnar Solskjaer to drop Manchester United starChelsea defender Fikayo Tomori reveals why he made U-turn over transfer deadline day moveMikel Arteta rates Thomas Partey’s chances of making his Arsenal debut vs Man City‘It is not about shouting. It is not about shouting everything if we lose.‘You can say a lot now but it is not the time to explain why and what happens.‘I think it was a big chance for us and we didn’t take it.’More: Arsenal FCArsenal flop Denis Suarez delivers verdict on Thomas Partey and Lucas Torreira movesThomas Partey debut? Ian Wright picks his Arsenal starting XI vs Manchester CityArsene Wenger explains why Mikel Arteta is ‘lucky’ to be managing Arsenal Advertisement Metro Sport ReporterThursday 30 May 2019 12:33 pmShare this article via facebookShare this article via twitterShare this article via messengerShare this with Share this article via emailShare this article via flipboardCopy link Comment Granit Xhaka reveals Unai Emery reaction in Arsenal’s dressing room after Europa League final defeat to Chelsea Advertisementlast_img read more

Fredrik Elmqvist – Yggdrasil Gaming – A customer first approach that makes iSENSE

first_img Romania’s ONJN adds 20 sites to blacklist August 14, 2020 Related Articles Share Share CT Gaming bolsters Italian profile with The Betting Coach  August 27, 2020 Yggdrasil Gaming CEO Fredrik Elmqvist spoke to SBC News about building its own platform iSENSE, the challenges of local regulation and the thinking behind its slightly obscure company name.Fredrik Elmqvist, YggdrasilSBC: What does it take to take a gaming developer brand from an unknown entity and newcomer in the space to one that’s well known and respected?FE: Innovation, creativity and hard work. We’ve grown extremely quickly because we identified that taking a customer-first approach to slots provision would prove popular with operators.We understand what operators are looking for in their slots and accordingly have developed tools that help them market and promote games to their customers.This customer-centric focus, including our collection of in-game promotional tools BOOST™ and social sharing tool BRAG, has really set us apart from the competition. It is not enough to create great games anymore; operators are demanding a world-class promotional infrastructure alongside the titles. Our long list of industry-firsts has really powered this stratospheric growth.SBC: How integral has the use of the iSENSE 2.0 platform been to Yggdrasil’s growth?FE: Very early in the Yggdrasil journey, we decided to build our own platform that would smooth integrations and give us the flexibility to innovate. At the time, some considered this a risky move; most games developers didn’t bother with their own platform, and most were still developing games in Flash.We broke from the mould and were among the first to commit wholeheartedly to HTML5. We could only make that decision because of the deep, strategic understanding of the slots sector that we possess.Since then we’ve continued to develop our iSENSE platform. The most recent iteration, iSENSE 2.0+, features a new, minimalistic UI for both mobile and desktop and facilitates in-game deposits, allowing players to go to the deposit screen with a single click without leaving the game client. We will continue to innovate around iSENSE 2.0 as it is central to the Yggdrasil offering.SBC: Game certification is locally regulated and yet you aim to launch each game across your jurisdictions at the same time – how much of a challenge is this and why do you take this approach?FE: This has become less of a challenge and more a case of business as usual for us. We now have licences in the UK, Malta, Gibraltar and Romania, while also certifying games in Italy. We work with many major operators who are operating across multiple jurisdictions. It can be frustrating for these operators to see a game or feature working well in the UK but not be able to roll it out in Italy, for instance.That’s why we aim for simultaneous launches wherever possible, allowing operators to better coordinate marketing campaigns and budgets. Fortunately, we have one of gaming’s strongest legal and regulatory teams at hand to make this possible. We are particularly excited for the launch of our Jungle Books slot in September, which will go live at the same time in all our jurisdictions.SBC: Can you tell us about the choice of the company name – Yggdrasil? FE: We wanted a name that was easy to pronounce! If you look at the B2B gaming space, most opt for combinations of terms such as ‘Play’, ‘Gaming’ or ‘Net’. We felt we needed something more creative to reflect our approach to games.Yggdrasil is an immense tree in Norse mythology that connects nine worlds, and we felt it nicely reflected our Scandinavian roots. It also gave us the freedom to develop a strong brand and challenge conventions on how B2B gaming firms can be marketed.SBC: You were named Slot Provider of the Year for the second year running at the EGR B2B Awards; how important are such accolades? FE: These awards mean a lot because they are acknowledgment from our own industry that Yggdrasil is doing something different. I’ve long believed that if we as a sector do not constantly strive to push forward online casino, the whole industry will suffer.Obviously, our strong commercial performance is vindication that our model works, but these awards show that we are also fulfilling this mission. It is also fantastic that the hard work of the entire team is rewarded – none of this would be possible without the dedication and creativity of Yggdrasilians.SBC: You recently ran the Yggdrasil Coding Challenge in your Polish office – will you be going forward with more initiatives like this?FE: Recruitment is one of the major challenges both Yggdrasil and the broader gaming industry faces. We have grown quickly in Poland, and have recently opened a new office in Krakow city centre, on the site of an old brewery.To recruit the very best talent, we’ve realised we need to place Yggdrasil at the heart of the city’s technology and art communities. Events such as the Coding Challenge are a way of introducing Yggdrasil to these communities in a fun and creative way. These events have been well received so far, and we’ll certainly continue hosting similar functions. TVBET passes GLI test for five live games in Malta and Italy August 25, 2020 Submit StumbleUponlast_img read more